DotA 2 The Sequel - Computers - Computer Games

DotA 2

Dota 2 is an upcoming action fantasy strategy video game being developed by Valve Corporation. It is the stand-alone sequel to the popular Warcraft III custom map Defense of the Ancients. The title was formally announced on October 13, 2010 via the Game Informer website.The game currently is scheduled for a full release in 2012, with a public beta scheduled for the fall of 2011.The game will be released through both retail and download by Valve's content delivery platform Steam, which the game has been developed to exclusively run on for both game launch and update delivery. Dota 2 will operate on Microsoft Windows and Mac OS X.

The game is comprised exclusively of session-based online multiplayer activity, with the primary objective of each match being for the teams to destroy their opposing team's fortified stronghold called an Ancient Fortress. Each player assumes the role of a "hero", who is given the responsibility of participating in team combat, which generally takes place along a series of lanes that connect their opposing bases, lined with defensive towers. The gameplay elements are largely incorporated from Defense of the Ancients, with the game's lead designer (known only as "IceFrog") being the longest-serving and current developer of the Warcraft III mod.Dota 2 marks Valve's first fantasy, as well as Action RTS game.Contents

1 Gameplay 2 Development 3 References 4 External links

Gameplay

Team coordination is critical during late game play, as base encroachment generally becomes more frequent.

Dota 2 combines the real-time strategy element of traditional top-down perspective, while also incorporating the leveling and itemization system of a role playing game. Players are pitted against each other into two distinct factions called the Radiant and the Dire. The Radiant is a light, nature-oriented faction based at the southwest corner of the map, while the Dire is a dark, volcanic-themed faction based at the northeast corner. Players assume the role of a "hero" - a strategically-powerful unit, who, through combat experience, may progress to a maximum level of 25.The basic setup of Dota 2 places two strongholds defended by towers and waves of units which guard the main paths leading to their base with critical structures called Ancient Fortresses at opposing ends of an evenly-balanced map with multiple connecting regions identified as "lanes", in which enemy units primarily traverse, while also combating powerful defensive towers along the way. Players are split int o two teams, ideally in a five-on-five format, to compete as the primary defenders for each Ancient Fortress.

The overall objective of each match is to battle through the opposing force's defenses, in order to arrive at and destroy the opponents' Ancient Fortress. Because Dota 2 is highly team-oriented, players must coordinate with their teams in order to achieve victory. The towers and stronghold defenses are invulnerable to attacks so long as the towers nearest to the enemy side still stand. Periodically, groups of weaker infantry units commonly called "creeps" are spawned, which move along their lane until they reach an enemy unit or structure, which they will then attack.

The currency of the game is gold, which is granted periodically, but accumulates at a practical level by defeating enemy forces. Defeating forces grants a distributed amount of gold to the offending team, with the greater portion being retained by the player who delivers the killing blow. A common technique utilized to prevent the opposing faction from accumulating gold from a kill is "denying", which constitutes destroying an allied unit or structure, which is best employed when it is close to death. Players also gain experience, which accumulates to gain higher levels. The greatest proportion of gold and experience comes from destroying higher priority forces, such as enemy heroes and towers.Development (DotA 2)

According to Valve's founder and managing director, Gabe Newell, Valve's investment in DotA was sparked from the collective interest of veteran employees who had attempted to partake in team play at a competitive level. As their interest in the game grew, they began corresponding with DotA's developer, IceFrog, over a series of emails, inquiring what long-term plans the scenario's developer had.The emails eventually culminated in an invitation from Valve's project manager, Erik Johnson, offering IceFrog a tour of the company's facilities and as a result, claimed to have "hired him on the spot".The first public notification regarding the development of Dota 2 was a blog post made by IceFrog, stating that he would be leading a team at Valve.No official word was given until its official announcement on October 13, 2010, when Game Informer discussed specific details about the game and its development, creating traffic on the website nearly to the extent of crashing their serve rs.Later that day Valve released the official press release for the game.Erik Johnson addressed the confusion over the written form of the brand name, explicitly citing it as "Dota," rather than "DotA," due to its increasing context as a word, rather than an acronym for "Defense of the Ancients".

Shortly following IceFrog's Q&A that elaborated on his recruitment by Valve, a trademark filing claim was made by the company on August 6, 2010.Steve "Guinsoo" Feak, the original developer of the DotA Allstars variant and Steve "Pendragon" Mescon, the creator of dota-allstars.com and director of community relations for Riot Games, expressed their concern that Valve should not trademark the DotA name, due to their views that it should remain as a community asset. On August 9, 2010, Mescon filed an opposing trademark for "DOTA" on behalf of DotA-Allstars, LLC, in order to "protect the work that dozens of authors have done to create the game".Rob Pardo, the Executive Vice President of Blizzard Entertainment expressed a similar concern, explaining that the DotA name should remain within the Warcraft III community, while soon afterwards, Chris Sigaty, StarCraft II's Lead Producer, stated that a trademark dispute was not a concern, considering Blizzard and Valve's amiable relati ons.During the game's unveiling at Gamescom 2011, Gabe Newell explained Valve's perspective on acquring the trademark, which was that IceFrog wished to created a direct sequel to DotA and that players would likely recognize it as such.

As the sequel to Defense of the Ancients, the development cycle of Dota 2 has been concentrated primarily upon fully transferring the aspects of its predecessor to the Source engine, as well as building upon the core gameplay. Dota 2 recreates the factions of the Sentinel and the Scourge from Defense of the Ancients with the placeholders of the Radiant and the Dire, with cornerstone features of the characters' alignment reserved, while ultimately re-establishing the familiar qualities in a new form from Valve. Warcraft III composer Jason Hayes joined Valve to collaborate with Tim Larkin for developing Dota 2's musical score.Character names, abilities, items, map design and other fine details remain virtually unchanged, but the integration of these features to the Source Engine allows for continued, scaled development to bypass limitations from the Warcraft III World Editor. Further support for the competitive experience is developed through the use of Dota account matchmak ing, which scales a player's automated placement in accordance to their estimated skill level. Non-computed and unranked practice matches are made available through the use of either human players, AI bots or solo games. In the debut Q&A, IceFrog stated that Dota 2 will serve as the long-term continuation of the game, building upon the original gameplay without making too many significant core changes that may alter the overall experience.According to IceFrog, in order to further emphasize Dota 2's premise as a continuation of DotA, contributions will remain consistent from sources outside the main development team.

To accommodate Dota 2, Valve has worked to upgrade the Source engine to include high-end cloth simulation, as well as improved global lighting and improvements to Steamworks, which includes a wider expansion of utilities, such as player guides and the coaching system.Dota 2 utilizes Valve's Steam software in order to provide social and community functionality for the game. Steam accounts save personal files and settings on the online accounts using the Steam Cloud. Dota 2 also features multiple options of live spectating, in tradition of competitive Valve titles. The game host has the option to fill open slots with AI bots. Another option allows the host to determine if AI bots or other human players will be used to fill the vacated slot of a disconnected player. Valve is introducing a coaching system to allow for more experienced players to tutor newer players. The game will also feature tutorial sessions for further assisting players to mount the steep learning curve bef ore competitive play.

Dota 2 made its public debut at "The International",a Valve-hosted tournament at Gamescom 2011 in Cologne, Germany, featuring 16 of the most-accomplished DotA teams in the world from August 17 to 21, 2011. The tournament featured a prize pool of $1.6 million from which $1 million went to the champion team, Natus Vincere.Alongside the public debut, Valve opened the sign-up for invites for the beta, set to begin in the Fall of 2011.Following the tournament, Dota 2 won IGN's public opinion-based People's Choice Award, defeating other anticipated games, including Battlefield 3, Diablo III, The Elder Scrolls V: Skyrim and Guild Wars 2.


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